Original Red Actions!
This is the Perfect Captain's final version of the Red Actions! rules after game testing. All files are given as pdfs.
Rules and Quick Reference Sheet. There is also a supplement which explains the changes from the original rules (mostly tweaks).
Below are the various bits and pieces you need to play.
Officer chits #1 and Officer chits #2
These are the organisation cards, which effectively take the place of army lists.
Whites and Reds : AFSR and Reds Other Whites and Minor Reds
Nationalists : Freikorps and Poles Other Nationalists
Interventionists : Odessa and Far North Far East and Central Asia
Assets : Upgrades, fortifications, boats etc
Unit cards, with the morale and weapons values for the troop types.
Reds : Reds #1 Reds #2 Reds #3 with Makhnovists
Whites : Whites #1 Whites #2
Nationalists : Nationalists #1 Nationalists #2
Interventionists : Int #1 Int #2 Int #3
Vehicles, artillery etc : Weapons #1 Weapons #2
Beyond the River Don
This was the campaign system for the Red Actions! Rules.
It can be downloaded here. It is a 5 MB zip file.