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How the RCW was not like WWI

That the participants in the pygmy wars used the same weapons as WWI doesn't mean they were similar in how they were fought. Reading the memoirs of men who participated in both, they always stress how very different they were.

By "WWI" below I mean the fronts of Europe, not the side theatres like Palestine. I would also argue that those should use period specific rules too.

Overall Style

The biggest difference is purely troop densities: an understrength RCW Division, say 5,000 men, might hold 10 km of front, and often more. Obviously that didn't mean they were strung out across that width, so battles became about holding positions of strength – villages, river crossings, rail junctions, rather than front lines as such. Turning actions were standard.

In WWI attacks were prepared in advance, on enemy who were settled, almost always in trenches and usually in trench lines. The RCW was a war of movement and improvisation. Troops usually operated independently, often with only the most sketchy operational planning.

Even the Whites in the RCW were haphazardly commanded, and it got worse with the other armies. WWI units largely obeyed orders, for a start. In WWI you should assume an attack by units across the front would be co-ordinated, whereas for the RCW you should assume the exact opposite. A WWI army might have synchronised watches to ensure an attack was done to plan. The Russians just waited till they heard some shooting and played it by ear.

Strategically

WWI units kept in close contact with those beside them, coordinating their actions. RCW units usually operated independently in columns, often with only the most sketchy operational planning. Good RCW generals tried to win without fighting, by turning flanks or by surprise attacks. Bloody frontal assaults across the line were rare.

As the war went on, the Civil War commanders saw that winning was as much psychological as about physical. They started doing things that they knew were wrong under standard conditions – they would launch offensives with scant regard to protecting their flanks, because they knew if they broke the enemy line and forced a general reatreat that their flanks would remain unbothered.

The civil war generals also discovered that defending usually did not work - they sought to move to the attack at any opportunity. If forced to defend, they would keep only the most sketchy front line, and then counter-attack any breakthrough with reserves. The Poles in early 1920 still mostly defended with a WWI paradigm of defending a front line: the result was that the Soviets broke through them easily every time, forcing massive retreats.

RCW armies did not retire fighting for any length of time. They held their ground, pulled back to new positions (usually quite a long way back) or fled. Armies would often fall back several hundred kilometres in a week without significant fighting.

Artillery

WWI rules assume effective indirect artillery fire, with large amounts of ammunition by trained officers. Some of the RCW artillery units knew how to do that, but in practice they rarely did. The RCW had almost entirely firing in open field, with limited ammunition and officers who often were not well trained. If your rules make it an advantage to be firing from the rear, as it was in WWI, then they will give a completely wrong feel to the RCW.

The Poles did try for a while to use artillery as if it were still WWI. They would set up communications nets, have pre-allocated beaten zones by battery, etc. What tended to happen was by the time they set it all up, the Reds would break through their lines and it would all be wasted effort. Eventually they discovered that they too had to have their guns up in the front lines, giving direct support.

The effect of the guns was quite different too. WWI units would take a bombardment for hours on end, days even, from huge batteries, and remain in place. RCW units would flee after a short bombardment from a couple of batteries.

However, while artillery was very powerful in the RCW, the effect was reduced by the perpetual lack of ammunition, so that artillery could rarely expend ammunition with long pre-battle bombardments. (I limit the amount they can fire in my games, even on the tabletop, to limit long-range fire – they almost always waited to effective range before even starting to fire.)

Infantry

WWI rules will have conscript infantry. That's your starting point for RCW, and mostly it should go down from there. Unless you read about it, you don't really get an idea just how awful much of the RCW infantry was, both in morale and combat ability. Early in the war White officer units sometimes forced Reds out of covered positions in villages just by walking up to them – while not taking cover and without shooting. I can't imagine any WWI rules would ever allow for a unit to walk on up to a defended village and win.

The amount of rifle power out of an RCW unit, even a good one, should be less than half of a WWI one. That leads to units fighting at much shorter ranges. It was a matter of willpower who won, not shooting. So Red sailor units were effective, despite having no training in land warfare (particularly the commanders). The Czechs were hugely effective in 1918 Siberia simply because they were organised and had an esprit de corps, even while fighting for a cause in which they had little interest.

Most RCW infantry units in trouble will rout or surrender, not retreat fighting. They will not reform (at least not in the time of a table top battle). And "trouble" might simply be that enemy has appeared in their rear or that armour has appeared in front of them.

MGs were the prime means of delivering firepower. RCW rules should increase their effectiveness relative to rifle fire.

Cavalry

Good RCW cavalry should be able to frontally charge an isolated infantry unit and defeat it, at least some of the time.

Cavalry should absolutely dominate the battlefield if present in any quantity. This is often a matter of making sure that any RCW battlefield has low troop density, rather than rules though.

Bad RCW cavalry, and quite a lot of it was bad, was awful – far worse than the WWI equivalents.

Other

Then there is the use of tachankas and armoured trains, which always need bolting on to WWI rules.

Support arms tended to be absent. Infantry rarely had mortars, and almost never flame-throwers etc, no matter what their official orders of battle say. Heavy artillery struggled to keep up with the pace of movement of the fronts. Tanks even more so.

Conclusion

Some of 1914 was open. There were some assaults in the RCW that resembled WWI, so there are situations which cross over, but they were very much not the norm.

Since, for most of us, the charm of the RCW is that it gets away from the slog against trench lines of WWI, it makes sense to play games that do not replicate what caused that. Thus the rules need to emphasise movement and morale over firepower, and assume that most troops are incompetent.

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